AI Campus privacy policy
Effective date: 11 October 2026
AI Campus is a game by Quarter Cut Studio. This policy covers all three editions of it: the Steam edition for computers, and the free editions for iPhone and iPad (App Store) and for Android (Google Play). It says what data is involved when you play, who gets it, and what you can do about it.
The short version
- The game has no accounts and no server of its own. We, Quarter Cut Studio, collect nothing from the game. We never learn who you are.
- Your saved game stays on your device. It leaves only through your own platform's backup (iCloud, Google backup) or Steam Cloud.
- On the phones, the game shows rewarded ads through Google AdMob, and only when you ask for one. Google's ad software collects some data from your phone to do that. This is the only data that leaves the game, and it goes to Google, not to us.
- On iPhone and iPad the game never asks for permission to track you, and it asks Google for ads that are not personalised.
- In the European Economic Area, the United Kingdom and Switzerland you are asked for your consent to ads before any ad is requested, and you can change your answer in the game at any time.
- Purchases on the phones are handled by Apple and Google. The game keeps only the shop's id of each purchase, inside your saved game.
- Notifications are planned on your phone by the game itself. Nothing is sent to us or to a notification service of ours.
- The Steam edition has no ads and nothing to buy inside it.
1. Who we are
The game is published by Quarter Cut Studio ([OWNER: the legal name and legal form of the person or company that trades as Quarter Cut Studio]), [OWNER: postal address]. In the words of the data protection laws we are the "controller" for the little personal data that reaches us.
You can reach us about anything in this policy at support@quartercutstudio.com.
2. The three editions
| Edition | Ads | Purchases inside the game | Notifications |
|---|---|---|---|
| Steam (Windows, macOS, Linux) | None | None | None |
| iPhone and iPad | Rewarded ads, through Google AdMob | Through the App Store | Planned on the device |
| Android | Rewarded ads, through Google AdMob | Through Google Play | Planned on the device |
3. What the game itself collects
Nothing.
- There is no account to create and nothing to sign in to.
- The game does not ask for your name, your email address, your age, your contacts, your photos, your location, your camera or your microphone.
- The game has no server of its own. It sends nothing about you or your play to us.
- We have put no analytics and no crash reporting of our own in the game.
The game needs no internet connection to be played. On the phones, the ads and the shop need one.
4. What is kept on your device
The game keeps two things on your device:
- Your saved game. The state of your campus and your progress, how far you are through the tutorial, which notifications you switched on, how many ads you watched today, and the shop's ids of your most recent purchases (see section 6).
- Your settings. The volume of the music and of the sound effects, and your choice for reduced effects.
Neither holds your name or anything else that says who you are. We cannot see them and have no copy of them.
Where they are kept, and how they can travel:
| Edition | Where | How it can reach another device |
|---|---|---|
| Steam | Files in the game's own folder on your computer | Steam Cloud, if it is switched on for the game. That is Valve's service |
| iPhone and iPad | The app's own storage | Your iCloud backup, or a transfer to a new device. That is Apple's service |
| Android | The app's own storage | Your Google backup, or a transfer to a new phone. That is Google's service. The game includes only the saved game and the settings in that backup |
5. Ads on the phones
The Steam edition has no ads. This section is about the iPhone, iPad and Android editions.
What kind of ads
Rewarded ads only. An ad is shown when you press a button to watch one in return for something in the game, and never otherwise. There are no banners and no ads between screens.
Who shows them
The ads come from Google AdMob. To show them the game contains Google's Mobile Ads software (the "SDK") and Google's consent tool. That software talks to Google's servers directly. What it collects goes to Google and to the advertising companies Google works with. It does not come to us.
The software starts when the game starts, not only when you watch an ad:
- At every start the game asks Google's consent tool whether you need to be asked for consent. That check is itself a connection to Google's servers, and like any internet connection it carries your IP address.
- Once the consent tool says that ads may be requested, the game starts the ad software and has it fetch an ad in advance, so that one is ready when you ask.
What Google's ad software collects
This is what Google says the SDK collects automatically, on its disclosure pages as they stood on 8 October 2026.
On iPhone and iPad:
- your IP address, which may be used to estimate the general location of your device;
- device identifiers that belong to the app or the developer. Because the game never asks for permission to track, iOS does not give the SDK your advertising identifier (IDFA);
- advertising data, such as which ads you have seen;
- how you interact with the app and its ads, such as app launches, taps and video views;
- crash logs, and performance data such as launch time, hang rate and energy use.
Google says it uses these for advertising and for analytics.
On Android:
- your IP address, which may be used to estimate the general location of your device;
- how you interact with the app and its ads, such as app launches, taps and video views;
- diagnostic information about the performance of the app and of the SDK, such as launch time, hang rate and energy use;
- device and account identifiers: the Android advertising ID, the app set ID and, where it applies, other identifiers related to accounts signed in on the device.
Google says it collects and shares these for advertising, analytics and fraud prevention, and that all of it is encrypted on its way.
Google's own pages are the authority on this, and they change with the SDK:
- iOS: https://developers.google.com/admob/ios/privacy/data-disclosure
- Android: https://developers.google.com/admob/android/privacy/play-data-disclosure
- How Google uses information from apps that use its services: https://policies.google.com/technologies/partner-sites
- Google's privacy policy: https://policies.google.com/privacy
Personalised or not
- iPhone and iPad. The game does not ask for permission to track you across other companies' apps and websites, so you will never see that question from AI Campus. It asks Google for non-personalised ads. These are chosen from context, such as the app you are in and your rough location, and not from a profile of you. When an ad leads to an app being installed, Apple's own system (SKAdNetwork) may tell the ad network that an install happened, without saying who installed it.
- Android. Ads may be personalised: Google may use the advertising ID of your phone to choose ads from what it knows of your interests. This happens only where your answer to the consent form, or the law where you are, allows it. You can switch personalised ads off for your whole phone, or delete the advertising ID, in the phone's settings (see section 10).
Consent in the EEA, the UK and Switzerland
If you are in the European Economic Area, the United Kingdom or Switzerland, Google's consent form is shown the first time you start the game. It lists the companies involved and what each would do.
- The game requests no ad until you have answered.
- Your answer decides whether Google and its partners may store and read identifiers on your phone, and whether ads may be personalised.
- Your answer is kept on your phone by Google's consent tool.
- You can change it at any time. The game has a button named "Ad privacy choices" in the chips panel, under "Free", and in the settings, under "Privacy". It opens the form again.
Where Google's consent tool offers privacy choices in other regions, the same button appears there too.
If the consent tool cannot be reached, the game shows no ads and tries again later. Someone who has never been online with the game sees no ads at all.
6. Purchases on the phones
The Steam edition sells nothing inside the game. On the phones you can buy chips, a season pass and a starter bundle.
- The purchase is made with Apple (App Store) or with Google (Google Play). They take the payment. The game never sees your card number, your billing address or any other payment detail.
- The shop tells the game on your phone that a purchase was paid for, and gives it the shop's own id for that purchase: Apple's transaction id, or Google's purchase token.
- The game keeps those ids in your saved game, the most recent 200 of them, so that no purchase is paid out twice and none is lost if the game closes in the middle of one. They stay on your device with the saved game. They are not sent to us.
- Apple and Google report sales to us as they do to every developer: what was sold, for how much, when and in which country or region, with an order number. They do not give us your payment details. If you write to us about a purchase, we will ask for the order number on your receipt.
What Apple and Google do with your purchase data is covered by their own policies: https://www.apple.com/legal/privacy/ and https://policies.google.com/privacy.
7. Notifications on the phones
The game can tell you that something is ready: a job, compute, a construction, an enterprise deal.
- The messages are planned on your phone by the game when you put it away, and your phone shows them by itself. No server sends them and nothing about them leaves your phone.
- The game asks for permission only when you press "Turn notifications on" in the settings. Each kind of message has its own switch there.
- You can also switch them off in your phone's own settings.
The Steam edition has no notifications.
8. The Steam edition
- No ads, no purchases inside the game and no notifications.
- The game itself makes no connection to the internet.
- You buy, download and start the game through Steam, which is run by Valve. Valve knows your Steam account, what you own and when you play, and Steam features such as Steam Cloud are Valve's. All of that is covered by Valve's privacy policy: https://store.steampowered.com/privacy_agreement/.
9. Other ways data can reach us
- If you write to us. We get your email address and whatever you tell us. We use it to answer you and to deal with your request. We keep the correspondence [OWNER: how long support emails are kept, for example "for up to two years"], and longer only where the law requires it, for example for a purchase.
- Figures from the shops. Apple, Google and Valve show developers overall figures about their games, such as the number of installs and sales, and crash reports from devices whose owners have agreed to share them. These figures do not tell us who you are.
10. Your choices, and how to delete data
- Do not watch ads. No ad is ever shown unless you ask for one. Nothing in the game requires it.
- Change your consent (where you were asked): "Ad privacy choices" in the chips panel or in the settings.
- Reset or delete your advertising ID on Android: Settings > Privacy > Ads, or Settings > Google > Ads, depending on the phone.
- On iPhone and iPad: the game does not ask to track you, so there is nothing to switch off for it. Settings > Privacy & Security > Tracking shows which apps have asked.
- Switch off notifications: in the game's settings, or in your phone's settings.
- Delete your saved game on a phone: uninstall the game. That removes the saved game and the settings from the phone. A copy may remain in your phone's backup (iCloud or Google) until you delete it there or the backup is replaced, and on Android your phone may bring the saved game back from that backup if you install the game again.
- Delete your saved game on a computer: uninstalling through Steam does not remove it. Delete the game's
savesfolder (%APPDATA%\ai-campus\saveson Windows,~/Library/Application Support/ai-campus/saveson macOS,~/.config/ai-campus/saveson Linux), and remove the copy in Steam Cloud if you use it. - Data held by Google, Apple or Valve: we cannot see, change or delete it. Use the tools they give you: https://myadcenter.google.com/ and https://myaccount.google.com/ for Google, https://privacy.apple.com/ for Apple, and your Steam account's settings for Valve.
- Data held by us: the only thing we can hold about you is email you sent us. Write to support@quartercutstudio.com and we will delete it.
11. Why we are allowed to use data (EEA, UK and Switzerland)
The GDPR and the UK GDPR ask for a legal basis for each use of personal data.
| What | Legal basis |
|---|---|
| The saved game and the settings on your device | They stay on your device and do not reach us. Keeping them there is strictly necessary to provide the game you asked for |
| Ads: storing and reading identifiers on your phone, and personalised ads | Your consent, given in Google's consent form. You can withdraw it at any time in the game. For what Google and its partners do with the data they collect, they rely on the legal bases set out in that form and in their own policies |
| Purchases: paying out what you bought and keeping its id in your saved game | Performing the contract with you |
| Sales records | Our legal obligations, such as tax and accounting rules |
| Email you send us | Our legitimate interest in answering you, or the steps needed to perform a contract with you |
For the data its ad software collects, Google acts as a controller in its own right, under its own privacy policy.
12. Who receives data
- Google and its advertising partners, on the phones, as section 5 describes. The partners are listed in the consent form where one is shown.
- Apple and Google, as the shops that handle purchases, and as the providers of your phone's backup.
- Valve, on Steam.
- Authorities, if the law requires us to hand over something we hold. Email is all we could hold.
We do not sell your data for money, and we give it to no data broker.
13. Transfers to other countries
Google, Apple and Valve process data on servers in several countries, including the United States. Google states that it keeps to the EU-U.S. Data Privacy Framework, its UK Extension and the Swiss-U.S. Data Privacy Framework, and that it uses standard contractual clauses where they are needed: https://policies.google.com/privacy/frameworks. For Apple and Valve, see their policies, linked above.
14. How long data is kept
- By us. We hold nothing from the game. Email is kept as section 9 says. Sales records are kept for as long as tax and accounting law requires.
- On your device. The saved game and the settings stay until you delete them (see section 10).
- By Google, Apple and Valve. For as long as their policies say. You can reset or delete your advertising ID at any time.
15. Your rights in the EEA, the UK and Switzerland
You have the right to ask for a copy of your personal data, to have it corrected or deleted, to restrict or object to its use, to receive it in a portable form, and to withdraw a consent you gave, at any time and without giving a reason.
- For email you sent us, write to support@quartercutstudio.com. We answer within one month.
- We hold nothing else about you. The game has no accounts, so we could not find your saved game or your ad data even if we tried.
- For the data Google's ad software collected, use the "Ad privacy choices" button in the game and Google's own tools (see section 10), or write to Google. If you write to us, we will point you to the right place.
- You may complain to the data protection authority of the country where you live or work.
16. Your rights under United States state privacy laws
California and a growing number of other states give their residents rights over personal information. Whether or not those laws apply to a studio of our size, this is how the game stands.
- What is collected. Through Google's ad software on the phones, as section 5 lists: identifiers (such as the Android advertising ID), internet and app activity (such as interactions with ads), and a general location estimated from your IP address. No sensitive personal information is asked for or used.
- We do not sell personal information for money.
- "Sharing" and targeted advertising on Android. On Android the ads may be personalised. Letting Google's software collect your phone's advertising ID for that purpose may count as "sharing" personal information for cross-context behavioural advertising, or as "targeted advertising", under some of these laws, and under some of them as a "sale". You can opt out in two ways: with the "Ad privacy choices" button in the game, where the game shows one in your region, and at any time by deleting your advertising ID or switching off personalised ads in your phone's settings (see section 10). Google then has no advertising ID of yours to personalise ads with.
- On iPhone and iPad the game asks for non-personalised ads only and never asks to track you, so we do not consider this to be "sharing" or targeted advertising.
- Browser signals. The game is an app, not a website, so it receives no browser signal such as Global Privacy Control. Use the choices above instead.
- Your other rights, such as to know what we hold, to have it corrected or deleted, and not to be treated worse for using your rights: we hold nothing about you except email you sent us. Write to support@quartercutstudio.com, or have an agent you have authorised write for you. We will not treat you differently for it.
- Under 16. We do not ask anyone's age, and we have no actual knowledge that personal information of anyone under 16 is sold or shared.
17. Children
AI Campus is made for a general audience. It is not directed at children, and we do not knowingly collect personal information from children under 13, or under the age at which the law of your country lets you agree to the use of your data yourself, which is up to 16 in parts of Europe.
The ads are requested as for a general audience: the game does not mark itself to Google as directed at children.
If you are a parent or guardian and believe your child's data has reached us, write to support@quartercutstudio.com. Apple's and Google's parental controls let you require your approval for purchases and manage the ad settings of a child's device.
18. Security
We hold no data from the game, so there is none with us to lose. The saved game is ordinary data on your device, protected as your device is. Google states that everything its ad software sends is encrypted in transit.
19. Changes to this policy
When we change this policy we will publish the new version on this page and change the effective date at its top. If the game itself changes in a way that matters to your privacy, the policy will change with it.
20. Contact
Quarter Cut Studio
support@quartercutstudio.com
[OWNER: postal address]
See also the terms of use.